If you see typing ((like this)) that’s me speaking, not the game narrator, FYI.
IMPORTANT THINGS TO ALWAYS CONSIDER:
1. Whoever the PC is at the time is a character in their own right. They have likes, dislikes, personality quirks and emotions. They will not blindly do as you command all the time. You can absolutely influence their actions and drive the course of the story, but a PC will never do anything completely against their character (a pacifist character will not, for instance, commit senseless murder). However, given the right circumstances and proper incentive/convincing/whatever, they might do just about anything.
2. Not every room has an immediate purpose. This is a story as well as a game. Some rooms and areas offer tools to help you advance. Others offer clues. Some may only be there to tell a story, or raise a question.
3. Not every single object you find has a specific purpose. I’m trying to stay away from “Adventure Game Moon Logic,” as Yahtzee calls it (however, in the loose planning stages, I’m already tripping all over it, so yeah <:I ). If you find a piece of lint, it’s probably not the secret to unlocking the final boss’s weakness. It’s likely just a piece of lint.
4. What you know and what the PC knows do not always coincide! The PC has memories about his/her life that you do not. You can and will see/observe things the PC does not. Feel free to ask the PC questions.
5. The PCs are NOT invincible. They CAN die permanently. If I manage to stick with this thing, I’d rather you get to the GOOD END+ instead of the BAD END– But it wouldn’t be exciting if there weren’t any real danger.